A basic game made in Godot where the goal is to dodge enemies and progress through the three levels. 

This is a learning project based on the classic "Dodge The Creep" game tutorial, but with a few key changes. Player movement has been shifted to physics based model to allow more fine tuned control. A collision tileset has been created to also allow for level design that increases difficulty as the game goes on. There are currently 3 levels to play through, each progressively harder than the last. I will probably add more in the future. 

Credits:

Font Used: https://www.dafont.com/alagard.font

Music Used: https://freemusicarchive.org/music/Rolemusic/The_Pirate_And_The_Dancer/04_rolemu...

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